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Fellowship Paper

 

KidLab:

An Experiential Program in Science and Art

Designed for an Urban School Setting


by Kevin Emerson, Melissa Basquiat, Leah Blake, Laura Fields, Anne Knight, and Kate Nissenson

The Neighborhood House Charter School

 

with Michael Rothman

The Project for School Innovation


Massachusetts Charter School Fellowship Program 2001



Introduction

Ask someone what is unique about Neighborhood House Charter School (NHCS) and, without fail, they will bring up KidLab. KidLab is a little like a classroom and a little like a museum, a little like a laboratory and a little like an art studio. KidLab is a little like all of these, but unlike any of them. "KidLab is learning," one student explains, "but it's really fun." But fun is only half the story. At NHCS the development of the KidLab curriculum over the last five years has coincided with a steady increase in student scores on the state's MCAS science and technology exam. We believe that this correlation is no coincidence. KidLab helps students think scientifically, and it builds the sort of skills and attitudes that are critical to exploring creatively. At its heart, KidLab is this: a program in which children express themselves through science.

The following paper describes this innovative program as it has been developed at the Neighborhood House Charter School, a K1-8 public school in Dorchester, Massachusetts, serving predominantly African-American and low-income students in inner-city Boston. KidLab brings together art and science and provides an outlet for creative, experiential learning--something that, despite its great benefits, is rarely seen in an urban setting.

The information presented here is the result of research conducted by six teachers and specialists at NHCS during the 2000-2001 school year and a survey of students in every elementary school grade. The paper is presented much as a KidLab lesson is. First, an introduction (which you are now reading) gives basic background for what is to come. Following this, the reader delves into the experience itself. Here, we will present to you the story of a day in the life of KidLab in the form of a mini-golf lesson. After that, we will observe what occurred. In our observations, we will look at four outcomes of KidLab--creative thinking, inquisitiveness, academic persistence, and creative doing--and how KidLab helps foster these. We will also look at the setup and materials that go into the KidLab classroom. After our observation, we will conclude by deducing rules to explain what happened. Six rules (which function as guidelines for those considering beginning a similar program), arrived at through our discussion and which help us think about how to set up the KidLab room and how to conduct KidLab lessons, are key to the success of the program.


The KidLab Experience

It is Thursday, and every student in Ms. Knight's third grade class knows what that means: It is KidLab day. At nine o'clock, half the class gets up from their chairs and tables and walks across the hall, where they are transported to a whole different world.

On the door of KidLab are photographs of students from years of KidLab projects; the fifth graders see their friends from third grade and the kids who came after them and came before them. Behind the photographs a layer of aluminum foil makes the door look like the entryway to a spaceship.
Open the door and you are inside what Kevin Emerson, the KidLab teacher here at Neighborhood House Charter School, proudly calls "controlled chaos." No wall is bare. Materials are everywhere. The room is crisscrossed by ropes: a pulley experiment going on in the fourth grade. Behind the pulleys are projects from every grade taped to walls, hanging from the ceiling, sitting on the terrarium. T-shirts with the body's organs painted and labeled on them hang on a clothesline. A tremendous trash can tangled with cardboard and duct tape plays the part of an enormous ear canal. Across from the ear canal, under a wooden loft, is a marble roadway. Sitting next to that, a life-sized wooden skeleton with femur and fibula labeled appropriately.

"Today," Mr. Emerson tells the students, who are seated on milk crates at a worktable, "we are going to play mini-golf. Who here knows what mini-golf is?"

Through initial discussion, Mr. Emerson ensures that the studentsmany of whom have never seen a mini-golf course in their lives--understand the idea. He moves on: "First, we are going to have to build golf clubs." Mr. Emerson pulls out a club he has built out of a dowel, a Styrofoam head, and a foam handle. "Then we are going to make courses with obstacles and a hole that you have to hit the ball into." As he says this, Mr. Emerson shows the students a sample course he built the day before. "I will give you foam and cardboard. You'll be using glue guns. Does everyone remember how to use the glue guns?"

The class nods.

"Now everyone remember: your golf course needs to be challenging, but not so hard that you can't get a hole-in-one."

And off they go. One by one, they get their dowels and Styrofoam from Mr. Emerson and sit down at the three worktables set up in the room. Looking now and then at the sample Mr. Emerson has built, they insert their dowel in the Styrofoam, tape on a handle, and make their own clubs.

"That looks good," Mr. Emerson says to Ricky as he finishes his club. "You can start on your mini-golf course now."

As students move from clubs to mini-golf courses, Mr. Emerson walks from table to table offering assistance, asking questions, and making suggestions.

After fifteen minutes, golf courses constructed of blocks of foam and curves of cardboard have sprung up around the KidLab room. The first KidLab period is nearly over. Mr. Emerson tells the class to clean up, and ten minutes later students are headed back to Ms. Knight's classroom.
Later in the day, the class returns to KidLab. Mr. Emerson reminds the students of their mini-golf work, but he doesn't need to do much to jog their memories. Soon enough, the third graders are enthusiastically pulling out their mini-golf courses and playing with their putters. Wandering from course to course, Mr. Emerson encourages students to hit their balls and see how they go.

"Why won't the ball go into the hole?" Ricky asks in frustration.

Mr. Emerson replies with another question: "What's happening when you do it?"

"It keeps rolling into the corner."

"Then I guess you ought to work on that corner, huh?"

After another fifteen minutes of troubleshooting and problem-solving, Mr. Emerson returns to the front of the classroom. "We've been doing really well today," he says as the students pause from their putting. "I think Stanley's at three bow ties." The students turn in unison to see Mr. Emerson raise Stanley's bow tie monitor--a simple piece of construction paper with a Velcro bow tie stuck on--from level two to three. If they are on their best behavior for the rest of the day, they hope to make it to a perfect four.

After fifteen more minutes of playing, Mr. Emerson calls the students to the center of the room, where they take their place on milk crates.

"So, what did everyone observe?" he asks.

Silence at first, then Ricky volunteers, "Kadijah hit the ball real hard once and it went right across the room." The other students laugh.

"Why did it go across the room?"

"Cause it went off the golf course."

"But how did she hit it?"

"She hit it hard."

"So, can someone tell me what makes the ball go further?"

"When you hit it hard." "When you whack it with the golf club."

"And what makes it not go as far?"

"When you don't whack it with the golf club." "When you just tap it real lightly."

"That sounds like it happens a lot, doesn't it?" Mr. Emerson says, as he writes this new rule for golf balls on easel pad paper: When you hit the ball hard, it goes a large distance. When you hit the ball softly, it goes a small distance.

As the discussion continues, the students make other observations about their courses: which materials cause the ball to bounce and which don't, which way the ball rolls ("Why won't it go uphill? Why did it miss the hole?"). As he hears observations that relate to physics, Mr. Emerson gently steers the conversation to stated rules, compiling these on chart paper at the front of class.

As this second KidLab period nears its end, Mr. Emerson reads back through the list of rules the students have compiled:
When you hit the ball hard, it goes a large distance. When you hit the ball softly, it goes a small distance.
The ball can't move itself.
The ball only changes direction if it hits something or if the bottom is uneven.

A day in the life of KidLab has come to a close.


Observations: What Is It?

What did you see here? You saw a teacher leading students through an experiential process. You also saw the teacher giving the students some information in a straightforward way. You saw students creating and building on their own as they tested out ideas and formed hypotheses. Many people--from Harvard University, the Massachusetts Institute of Technology, the Boston Children's Museum, and elsewhere--have come to observe KidLab. Most have tried to fit it into one of four categories: project-based learning, transmission learning, science class, or art class. Here, we make brief observations related to each of these categories, describing why KidLab does, and does not, fit into each.

Project-Based Learning. In KidLab, student work grows out of a hands-on project, a telltale sign of a project-based approach to learning. Whether it is building a mini-golf course, a skeleton, or a boat, the students start with little more than a bundle of materials and a puzzle to solve. Following their own intuition and inquiries, they see where the project leads them. They hit dead ends and miscues along the way. As the students learn what works and what does not these mistakes are as valuable as the successes. Through each step in the project, following their own curiosity, they come up with questions, construct answers, and meet design challenges.

Transmission Learning. But KidLab is not solely project-based learning. Often, KidLab lessons are very focused and hardly as open-ended as most project-based learning. When students build a skeleton, for instance, they are told exactly what they should build, and they are often given many of the answers. At such times, and there are many of them, KidLab is not student-driven and not project-based. In this sense, KidLab is more similar to a transmission model, in which the teacher explains a concept to students, and the students listen and understand. This model is often used in urban schools that serve underprivileged students who appear to benefit significantly from highly structured classroom settings.

What both the project-based learning lessons and the transmission lessons in KidLab have in common is this: students are involved in a hands-on exercise that helps the lesson truly come to life. KidLab complements and balances the classroom experience kids have in the rest of their day-to-day schooling. This is one of the most critical features of KidLab: it is not designed to define a whole school curriculum, but rather it serves to balance other elements of the "every day" curriculum.

Science Class. The KidLab program is aligned with Massachusetts frameworks in science and technology and ties into the science curriculum used in the classroom. In KidLab, students learn not just scientific facts and knowledge, but more importantly they practice scientific thinking, attitudes, and skills. The successful KidLab student learns to think creatively and imaginatively about the human body, the motion of objects, and dozens of other things. Here the scientific method is employed, and students are engaged in scientific thinking.

Art Class. Not just science, but art also plays a critical role in KidLab. Students build things and paint things and draw things and put things together. In KidLab, they are carpenters and sculptors and artists. Research tells us we have more of a chance to remember a lesson when we are truly engaged in that lesson, and engaged in a variety of ways. KidLab engages students' minds and hands. It appeals to visual learners and kinetic learners; it literally draws students into the lesson. By recreating what they learn, students are more apt to remember and truly understand lessons.

So, KidLab is both art and science class. Indeed, we view KidLab as occupying an important middle ground that brings together science and art. This is another critical feature of the program: it is a program designed to tie together the creative inquiry and inquisitive creativity that are at the heart of science and art.


Observations: How Does It Work?

KidLab, as you have seen, is a sort of hybrid of project-based learning, transmission learning, science, and art. The outcomes that result from this work have more to do with a certain way of thinking--a set of attitudes and skills--than with a body of knowledge. As a result, it is sometimes difficult to measure outcomes. Our students' MCAS science scores, however, do provide valuable evidence of progress. To begin to quantify these outcomes, we have defined four KidLab outcomes, aligned with the Massachusetts curriculum frameworks. Theses are: creative thinking, inquisitiveness, academic persistence, and creative doing. These outcomes are familiar to anyone working in the sciences, and they are critical to fostering successful learning as students grow.

Creative Thinking

Good creative thinkers have one foot in fantasy and one foot in reality. In the world of fantasy, they can imagine what might be and pose tantalizing questions that lead in a thousand directions. In the world of reality, where they test how what they imagine applies to their actual experience, students must develop the skill of filtering through the possibilities and deciding on something that can (realistically) be done. Students who can successfully thrive in these two worlds are poised to be creative thinkers, scientists, and artists.

KidLab has been designed to help children develop their creative thinking skills and help those who have developed such abilities succeed in ways that they may not in a traditional classroom. There are three key ways that KidLab does this.

First, KidLab mixes fantasy and reality. The setup of KidLab brings children into a world that melds art and science, real and unreal. By tying real experiments to fanciful ideas, children are encouraged to use their imagination without ever losing sight of the real-life results of what they are doing.

Second, by presenting hands-on experiments to children in an open-ended way, KidLab also exposes children to situations where there is no clear right and wrong answer. Few mini-golf courses work exactly as the children have imagined they would, and few boats sail in exactly the hoped for direction. But each improvement and test of that mini-golf course or boat helps children get closer to their goals, or it enables them to discover errors they've made along the way.

Third, KidLab provides students with hands-on experience. The opportunity to see and touch their work is particularly appealing for many students who might not do well in the more antiseptic world of traditional classroom learning. Students who are adept at applying past ideas to present situations are more successful in KidLab than they might be elsewhere; in KidLab they have the opportunity to shine.

Inquisitiveness

Every child has an inborn curiosity and inquisitive nature. Children continually want to know more. Their inquisitiveness can turn them in a thousand different directions. By harnessing and focusing their energy, children can become eager and directed learners. There are three KidLab practices that contribute to the scientific curiosity and focus that are necessary for inquisitive children.

First, the KidLab teacher himself exhibits an inquisitive nature. By bringing his own inquisitiveness and asking his own questions about how the world works, the KidLab teacher models the behavior expected of the children. This, in turn, pushes the children to ask questions.

Second, the teacher's questions are presented in a way that is open-ended. The questions posed to students are not always easily answered. Sometimes in discussion they are left open, and answers come as a result of the experience of building and testing ideas. This allows children to follow their curiosity but with a goal in mind.

Third, follow-through is carefully incorporated into activities. By setting up experiments and activities that simply cannot be completed or figured out in a short time, KidLab encourages students to be focused. In order for children to follow from the questions that precede the experiment to the reflection that follows it, they must maintain focus and attention.

Academic Persistence

Too often in school settings, children are given assignments where they know the challenge is to find the "right" answer. If they succeed, they do well. The real world is hardly ever as clean. To succeed in it, students need to be able to confront the same challenges over and over again and turn failures into successes. They need the confidence to take on challenges and the resilience to continue taking them on, even when those challenges seem insurmountable. KidLab builds this confidence and willingness to take risks; it does so in three ways.

First, within the KidLab, students enter situations where they are uncertain about answers, but they are certain that they'll get support. The activities and experiments that kids conduct in KidLab consistently expose them to situations in which the outcome and conclusions are unclear. As students become accustomed to this, they recognize that often there will not be a clear right and wrong answer, but they will have the support of the teacher as they learn to find their own answers and determine which best answer their questions.

Second, because students don't know what the outcome of their activities will be, often they must use trial and error to test ideas and hypotheses. Thankfully, successes do occur, but more often a trial is not completely successful. Students must face failure regularly and consider how to move beyond it and use it to later meet with success.

Third, in order to encourage strategic thinking about risk-taking, the KidLab teacher poses questions to students as they are working, forcing them to think through what they are doing and why. This practice provides students with an opportunity to see mistakes and address them. The teacher provides support, but students decide how to use it.

Creative Doing

As important as creative thinking may be, it is only the tip of the iceberg. We want students who are creative doers. These are students who know how to use tools and materials to turn their imaginative ideas into three-dimensional reality. A creative doer is adept with technologynot technology in the new sense of clicking a mouse and typing at a keyboard, but technology in the old sense of building structures, putting things together, taking things apart, and understanding how it all works.

KidLab fosters this comfort with technology and design in two straightforward ways. First, KidLab engages students in hands-on lessons. The activities and experiments that children conduct in KidLab consistently expose them to a variety of tools, materials, and hands-on use of both. Students who are not initially comfortable with materials gain that comfort through their work in KidLab.

Second, KidLab exposes students to the use of diagrams to model spatial concepts. As students work on their projects using the materials available, they often must take ideas presented by the KidLab teacher and translate those ideas into hands-on reality. If students are going to try and build a working model, for example, the teacher might draw a diagram on the board and provide students with a visual sense of what they are after. By modeling the use of diagrams, and helping students to turn those diagrams into hands-on projects, the KidLab teacher models and teaches effective design.


Observations: What Do You Need?

Many who see KidLab and hear about what it can produce agree that it's something they would like to do. "But," they insist, "I could never do it." We wouldn't want to make light of this: KidLab absolutely requires support from school leadership, and it requires a staff member who will dedicate time to it. But once you have these two ingredients, the rest is much easier than it appears. The following paragraphs highlight the key ingredients you may have observed in the KidLab experience. These include: a KidLab leader, an appropriate number of adults for the number of students involved, appropriate scheduling, classroom tie-in, use of learning centers, storage space, display space, methods of behavior management, curiosity sparkers, and tools and materials.

KidLab Leader. KidLab requires a science specialist or dedicated science teacher who has time to devote to the program. The single most important skill for this KidLab leader to have is the ability to create situations in which children can express themselves through science. We have found it's critical for the teacher to have three traits. These are: an active interest and involvement in science, strong visual skills and creativity, and a great deal of patience. It also helps if the KidLab leader has the ability to work with a wide range of students, creatively uses materials (as most teachers must), and has a good sense of humor.

It is worth emphasizing that the KidLab teacher is not some magical creature who, by sheer force of individual character, makes the program work. We have had two different KidLab teachers at the NHCS. After the first left, no one thought it possible that someone new could come in. But someone did, and KidLab has continued to get even better. Teachers "grow into KidLab," as Mr. Emerson puts it, taking on the character of the program as they become comfortable with it.

Students per Adult. One of the key components for a successful KidLab is a low student-to-adult ratio. If you can set up your KidLab with less than ten students for every adult, you are doing very well. These adults do not need to be teachersparaprofessionals, college interns, or parent volunteers could share KidLab supervision. At Neighborhood House, for part of the day, we reduce the number of students per teacher by splitting classes into small groups that rotate between KidLab and their regular classroom. This makes the student body manageable in the chaos of KidLab, and it allows both the classroom teacher and the KidLab teacher to better attend to students' needs.

Time Blocks. KidLab requires a process of investigation, experimentation, and follow-up observation. This takes time, and it is only with difficulty that KidLab can be fit into a single 45-minute class. Ideally, KidLab provides sufficient time for students to go through every step of the processabout two to three hours that may be spread out over the course of a number of 45-minute to one-hour blocks. An added benefit to these blocks, during which an entire class is in KidLab, is that the classroom teacher gains a valued chunk of planning time.

Classroom Tie-In. At its best, KidLab is carefully connected into the school's curriculum, with experiments and activities in KidLab complementing science lessons in the classroom. Classroom teachers meet regularly with the KidLab teacher to plan science lessons together.

Learning Centers. For the hands-on, experiential learning that happens in KidLab, it is best to have the room divided into small learning centers where groups of up to six students can engage in a similar project.

Storage Space. Any KidLab will require a variety of materials and tools that must be stored from lesson to lesson. At Neighborhood House, we have a storage closet and corners of the room reserved for materials, totaling about 30-40 square feet of space.

Display Space. Part of the ah-ha! of KidLab is that students see the work of their peers and the many ways that others address the same challenge. Having at least some display space is therefore critical to KidLab. Projects can be taped to walls, hung from ceilings, or strung across rooms, as long as they are seen and seen prominently.

Behavior Management Tools. In the chaos of KidLab, it helps to have some established tools to ground children and establish behavioral expectations. These can take any form, but we recommend making sure that you have them and that they fit in with the feeling of your KidLab. See Appendix for some that we find useful.

Curiosity Sparkers. When kids enter KidLab, we want them to enter a world where everything sparks curiosity and imagination. Little things strategically placed around the KidLab space can help achieve this. Animals are a nice touch--an aquarium, a terrarium, though not too many. A space for plants to grow adds interest. A space where ongoing experiments and old projects can sit or hang, or otherwise make themselves known, is also helpful.

Tools and Materials. To do KidLab activities, we use wood and foam and rubber bands and plastic cup lids. We use hammers and glue guns and saws and scissors. We have marble roadways and candle wax and old egg cartons. The important thing is that we never stop acquiring materials: packets of sugar and take-out trays should never be thrown out. That cheap trash can that you used for a lesson on sound waves can be reused for a lesson on ear canals. Find out where the local recycle centers are. Get donations from parents. Wander the streets on spring-cleaning day. Ideally, there'd be a workbench and closet in which to store all these things. At a minimum, the teacher should have in place a system that children follow in order to put materials and tools back in their appropriate places.


Conclusion: Rules/Guidelines

A paper can only help one begin to get the full picture of KidLab. But we hope that because this paper has, in part, mirrored a KidLab experience, certain rules are emerging for the reader. Based on our observations of five years of KidLab, six rules (which may be used as guidelines) appear to be key to its success. First, in order to foster creative thinking, a KidLab room should mix fantasy and reality. Second, in order to build academic persistence and creative doing, a KidLab program should engage students in hands-on learning. Third, the KidLab teacher should pose scientific and open-ended questions to students as they are working, questions which guide inquiry. Fourth, KidLab should create situations in which students are uncertain they'll get answers, but are certain they'll get support. Fifth, KidLab should have support from school leadership and from at least one lead staff member. Sixth, a KidLab room should have some basic tools and materials and the appropriate room setup to spark imagination and curiosity.

Following these guidelines (stated above as scientific rules, in keeping with the KidLab experience), we believe many more urban schools could adapt KidLab to their own environments. Combining project-based and transmission learning, art and science, education and fun, the program has amazed and excited students and adults at the Neighborhood House Charter School for five years. We end with a few words from students who have experienced it. "At KidLab," a third grader tells us, "we learn how to have fun and explore." A kindergarten student explains that, "KidLab is kind of like science." A fifth grader simply puts it, "At KidLab, I learned that you can do anything that you believe in."

This paper is excerpted from KidLab: Tips and Ideas on How to Make Science Engaging at Your School, a forthcoming publication in the "For Teachers, By Teachers" series by the Project for School Innovation. The Project for School Innovation, a unique network of charter and district schools, furthers education reform by giving professional educators recognition for their achievements and support to address weaknesses. For more information, visit the PSI website at www.psinnovation.org.



Appendix: Behavior Management Tools


Checkpoints This is a race track on which each kid has a Velcro car and moves it around the track as he or she completes each task, reaches each "checkpoint." This is a nice way to allow kids to track their own progress and enforces progress, or lack-there-of, both of which seem to be helpful. Getting all the way around the track carries no reward other than the fact that you did it, which most kids seem to want to do.

Super Dohka Dohka Basically Plinko from the Price Is Right. This is a game in which students get to stand on the table and shoot a ping pong ball into a basketball hoop, which dumps the ball into a randomizer on the wall. It's wickedly fun. I try not to use this as a carrot, but . . . It also brings about community; we all cheer for each other.

Call and Response I have a board of call and response phrases so that at any moment throughout the day, I may say a specific phrase, or just a common science word, and the careful listeners get to shout out the response. One example is: I say, Habari Yako (Swahili for how is the news?) and they say, Mzuri (The news is good), or if I happen to use the word "procedure" the kids' response is "delicious." That keeps kids on their toes.

Stanley Says I have a chart where my twin brother Stanley, who visits periodically throughout the year, gives his opinion of how the class is doing. I move Stanley up and down on the bow-tie scale depending on the mood and timbre of the class. Informally of course.







 

 


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